I swear to God I was out.
My last campaign had collapsed, as
campaigns eventually do. It was the third time in my roleplaying
career where I’d tried and failed to tell the whole campaign story
that I’d wanted to tell, and I figured, well, I gave it the best
shot I could. I’d been playing Dungeons & Dragons or
related products (re: Pathfinder) since I was nineteen. I was
tired of the weekly grind while I had a full-time job and a webcomic
and was trying to get the art career moving forward, and that was the
time that the campaign collapsed, and it was the perfect point to
just let the hobby go. I had some great memories, made some great
friends, told some great stories, but I was just done.
But you’re never really done.
Against my better judgment, I started
following along on what Wizards of the Coast was doing with the new
edition of D&D. Mostly just to scoff at it: one of the big
issues with 4th Edition, I believe,
was a desire to be all things to all gamers, and that injured the
product. Certainly 5th was looking to be
going down the same road: releasing an open beta for a tabletop game
really seemed like a signal saying “Please love us. Please. We’ll
do anything to make you all happy,” like a puppy that got swatted
on the ass and spoken sternly to, the only problem with that plan
being that it takes a fair bit more than cuteness to create a
successful Dungeons & Dragons game.
So I would chuckle, close whichever
article I was reading at the time, and go about my day.
But I kept finding my way back, seeing
what was going on, and seeing how people were responding to the Beta.
I didn’t actually drop my subscriptions to game art blogs or the
like, and I told myself it was just because it was an easy way to see
fantasy art.
And then WotC released the Basic rules
for free and everything went to hell.
Seeing the new art and the previews and
game mechanics and presentation made me realize: I really, really
want to throw some dice. I really, really want to come up with
terrifying threats and strange mysteries to challenge my players
with. I really want those moments when someone says something
hilarious in-character and I really want those moments when all
conversation stops as the players wait for the DM’s other shoe to
drop.
Maybe I needed a break. Maybe I’m
being foolishly nostalgic. Maybe I’m just an addict. But I’m not
out.
So. This will project will be story of
the campaign, from conception to death. I’m going to chronicle
absolutely as much of it as possible. Hopefully you’ll learn
something from my process, and I want to learn stuff from you as we
go on.
Mythic Histories: The story of a
guy who puts way, way too much effort into this stuff.
No comments:
Post a Comment